

fbx file into Unity, verify the size of your exported file. Verifying and importing into Unityīefore importing your. More info See in Glossary, and lighting effects, so if anything is missing when you import it into Unity, check to see if it was exported. The output is either drawn to the screen or captured as a texture. fbx exporters allow you to enable or disable exporting of certain animations, cameras A component which creates an image of a particular viewpoint in your scene. fbx, make a note of each setting in the export dialog of your 3D modeling application so that you can match up the. fbx exporter version that your 3D modeling application supports. fbx file, make sure that you use the latest. If you want to import blend shape normals, you must have smoothing groups in the. Because Unity has to extract the textures before it uses them, embedding them enlarges your project and slows the import process.


Note: Don’t use the Embed Media option to embed textures into the. Make sure the textures in your application are either sourced from your Unity Project, or copy them into a folder called Textures inside your Unity Project. For example, if you want to export a complex rig from Maya, you can bake the deformation onto skin weights before you export the Model to. Make sure that you bake deformers onto the models in your application before exporting to the. The following table outlines special considerations you should make for each asset type to work most optimally in Unity: ObjectĪll NURBS, NURMS, splines, patches, and subdiv surfaces must be converted to polygons (triangulation or quadrangulation) This helps remove unwanted data from your scene, and also means you can use a preset or custom scene exporter to automate or simplify the export process. More info See in Glossary objects are essential but others might be unnecessary, so you can optimize the data in Unity by keeping only the essential objects. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. Think about what you want to export: some scene A Scene contains the environments and menus of your game.

When importing Model files into Unity from a 3D modeling application with a different scaling factor, you can convert the file units to use the Unity scale by enabling the Convert Units option.īefore you import your files into Unity, there are a number of steps you should follow to ensure that your files are optimized in the best way. The defaults for different 3D packages are as follows: Unity’s physics and lighting systems expect 1 meter in the game world to be 1 unit in the imported Model file A file containing a 3D data, which may include definitions for meshes, bones, animation, materials and textures.
